Reviews for Gamers by Gamers…

Dragon Age: Origins BioWare’s Gem Among Gems, The RPG of ’09

Filed under: Dragon Age: Origins — Tags: , , , , , — Kellen Beck @ 22:44 January 8, 2010

Format

Xbox 360, PC, PS3

Style

Third person RPG/RTS

Modes

Single player campaign only

Pros

Stunning graphics, epic storyline, engrossing gameplay, top-notch voice acting, good combat, great fun.

Cons

Hair-pulling difficulty at some points.

Introduction

Baldur’s Gate, Mass Effect, Star Wars: Knights of the Old Republic. A company that puts all of its heart and soul into its games, and the outcome is more than worth it. Dragon Age: Origins is a platinum Dragon Age Screen Shot 1medal among gold. With an expanse of RPGs in this past decade, it’s difficult to narrow it down to the best. But what most players agree with is that DA:O is one of the top RPGs this decade, if not the top.

The Start Up

Like any RPG, you get the character selection/customization. I first tried making a Dalish Elf, These are the elves that have stayed in the isolated forests, hiding away from the humankind. It started out with a nice intro to the story line and to the Dalish Elves. After the video I immediately was thrown into decisions, whether or not to kill a few humans wandering through our woods. Of course I had to let them go, I know how humans are. They also tipped me off about some ruins that I ventured into with an elvish friend and delved right into an easy, short intro to combat. The easy switch between the zoomed out, over head zoom and the up close “adventure” camera view with the scroll wheel makes the switch between combat and walking very fluid. The first part of the game is very forgiving and eases you into the style which I was not used to. It’s like a cross between RTS and classic Third Person, packed with lore and action and quests. The cut-scenes are absolutely gorgeous, and the voice acting is top-notch.

Dragon Age Screen Shot 2My second character I made was the generic, Human Noble. I generally don’t like melee fighting in RPGs but I decided to push this game to its limits. This proved to be a great choice. Even the very last thing I ever wanted to be was a lot of fun. You start off with the choice of having your dog as a companion, and I don’t know how you could pass up a chance like that. During gameplay, you may only have 4 companions out at a time, so you’re generally fighting in a team. I decided to be a tank (defensive character) to help hold enemies and take the blunt of the damage. The combat and tactics were pretty easy to get used to, but the gameplay is incredibly difficult.

Graphics

While playing on maxed out graphics with a new GPU from the Radeon 5800 series, it’s an incredibly beautiful game. The faces are the best I’ve seen, the armor and weapons are incredibly detailed, and the environment is gorgeous to look at. Lighting and shading are at a perfect balance, each light has a nice glow and the darkness is greatly contrasted. Even the fire alone is just about the best fire I’ve seen in a game this far. It has this warm, comforting glow, with a strong lick and… well, it’s really nice looking fire.

The detail in the game is unbelievable, after fighting, your characters are covered in blood specs, as opposed to the usual clean heroes in most games. People will notice eventually that each place, each forest, each dungeon and cave they go through is detailed and extravagant, along with it’s contents and enemies. The game is top quality for DirectX10 and only DX11 can beat it. It was a smart move using DX10 though, as not everyone has a DX11 GPU (recently released). Basically, the game is absolutely pristine.

Gameplay

Dragon Age Screen Shot 3This is one of the hardest and most frustrating games I have ever played, except for Street Fighter and Mega Man 9. The difficulty can be summed up as such: On the second quest, I had four characters, full health and was ready to fight. There were just two enemies waiting by a bridge over the swampy waters of the Wild. I figured “hey, easy enough, just tank ’em and spank ’em.” But no, I was mistaken, those two led us through bear traps and a multitude of more enemies. They overtook us time after time after time. It must have taken five tries to get by them finally. Within the first half hour of the game! On normal difficulty! It’s a great challenge. One feature that really took some time to get used to was the tactics. This bundle of menus determines what your character does when a certain event happens, such as if you character’s health is below 20% they will use a special block move. This really comes in handy for big fights where you can’t really keep track of everything every second.

Besides the occasional, jaw-gnashing difficult parts, the game is pretty straight forward and simple. Completing quests, continuing the storyline, gaining levels and skills, improving armor and weapons, it’s your no-surprises RPG. But what you don’t always come to see is the fantastic, unique, engrossing storyline. This rich tale sticks out in the RPG world because it’s so original and detailed. The Blight (a bunch of ugly, gray-ish guys) come around and try to kill everyone every couple of hundred years. They were old Magi that tried to take the heavens, but were defeated and cursed. There is an arch-demon that leads the blight and he must be defeated to end it. The Grey Wardens are a group of fighters that work to defeat the Blight with the help of the people, and you become one of these last Grey Wardens. You must work with three other fighters/adventurers (whomever you pick up) to delve further into the world with quests and objectives and fights. And yes, much like Mass Effect, there is a sex scene involved, it probably won’t be in the news quite as much because there’s no aliens involved. But anyways, the gameplay is fantastic, easy to get into, incredibly challenging and fun, and the storyline is great.

Each time you start a new character, you’re thrown into a completely different starting are with different choices and quests. As you progress, you choose your path depending on what you decide to do, so you could play through the game twice in two totally different ways. The replayability is staggering, because not many other games give you this much decision. The fact that it is solely one player doesn’t hinder the experience at all, and in my opinion is a better route to go, it would just feel weird playing with other people. Compared to other RPGs, Dragon Age: Origins is a gem; it has taken everything we love about RPGs and perfected it. BioWare knows how to make a great game, and I look forward to any sequels of this fantastic game.

Ratings

Graphics – 9.5/10

Audio – 10/10

Story – 10/10

Gameplay – 9/10

Replayability – 10/10

Final Score – 9.7/10


System Requirements/Recommended Specs (Windows Vista/ Windows 7)

CPU

Intel Core 2 (or equivalent) running at 1.6Ghz or greater/Intel Core 2 Quad 2.4Ghz Processor or equivalent

RAM

1.5 GB or more/4 GB

GPU

ATI Radeon X1550 256MB or greater/ATI 3850 512 MB or greater
NVIDIA GeForce 7600 GT 256MB or greater/NVIDIA 8800GTS 512 MB or greater

Hard Drive

20 GB free or more

Buy Dragon Age : Origins from Amazon.com

Buy Dragon Age: Origins from Amazon.co.uk

VN:F [1.9.17_1161]
Rating: 8.9/10 (7 votes cast)
VN:F [1.9.17_1161]
Rating: +3 (from 5 votes)

Left 4 Dead 2 Review

Filed under: Left 4 Dead 2 — Tags: , , , — Mike Cieply @ 01:22 January 6, 2010

“The sequel to the best-selling zombie shooter improves on the original in every possible way.”

Format

Xbox 360/PC

Style

First-person shooter; Survival horror

Modes

Single player; 4-player cooperative multiplayer; 4-vs-4 multiplayer

Pros

More campaigns and chapters, increasing the game’s length; Over thirty new weapons and items; New special infected; Graphics are noticeably improved, even while playing split-screen; Survivors are wittier and more amusing than in the original; Melee weapons are enormously fun; New multiplayer modes; Campaigns are more diverse; Campaigns are tied together, establishing plot

Cons

Gameplay is fundamentally the same as the original; Single player is still a bore

Introduction

In 2008 Valve introduced Left 4 Dead to the world. It was hailed as one of the greatest multiplayer games, one of the greatest zombie games, and one of greatest games of the decade. Due to its new and thrilling gameplay, critics and consumers alike were able to look past its glaring faults. Exactly one year later, Valve released Left 4 Dead 2. Its announcement was initially met with calamity from fans of the original, and thousands were outraged. The gaming community was outraged at this rushed sequel, and many viewed it as an expansion. However, everyone’s worries were soon cleared when the game was released. This sequel is precisely everything a sequel should be, and more. It improves on every aspect of the original, quenching everyone’s thirst for a true sequel.

Graphics/Audio

Left 4 Dead 2 steps it up in the presentation field. There is a noticeable update from the original title. The environments, survivors, and infected have all been greatly enhanced, visually. The game now has chapters that are set in nighttime and daytime situations. The inclusion of sunlit levels is an extremely welcome addition to the series, for they provide an interesting new take on scenery and keep the player’s interest high.

Left 4 Dead 2 - Screenshot

One glaring problem with the first game was the severe graphic-quality reduction when playing split-screen. Fans will be pleased to know that even these graphics have been immensely improved, providing a more enjoyable experience for those gamers who take pleasure in sharing a television.

While the scenery in the original did vary, Left 4 Dead 2 provides completely new locations for every single one of its twenty-three chapters. Whether you’re making your way through a swampy village, sprinting atop a carnival’s roller coaster, or fighting through a shopping mall, you will absolutely never get bored playing this game. Every level takes place in a totally new and creative environment, which shows how innovative a developer Valve is.

As previously mentioned, the four survivors have also been refined in nearly every way. Their facial expressions, lip movements, arm gestures, and body language have all become quite noticeably more lifelike. Due to their wardrobe, it is also easier to distinguish them from each other.

Finally, the voice acting and script have been improved tenfold. The voice actors for Left 4 Dead 2 are surprisingly better than the first title. Ellis’ stories are hilariously spoken, and Nick’s reprimands are ingeniously well done. Coach, though he is a clear copy of Punch-Out’s Doc Louis, offers more witty and clever lines, along with Rochelle. The four survivors are more unique, deep, and all have more personalities than the previous four. The increased character depth definitely provides a more enjoyable experience for all.

Story

Left 4 Dead 2 - ScreenshotIf you have played the original Left 4 Dead, you would understand how Valve dealt with the story. Or rather, how they did not deal with it. In the first game, the complete lack of a story and plot was something that immensely bothered myself and many others. Fortunately, this matter has had more attention brought upon itself, and Valve made it their job to add something of a plot to the series.

Although the story won’t win any awards, the inclusion of one is enough. The four survivors now have back stories, and their own histories. Each character is now totally unique and we finally know their backgrounds. Another much-loved addition is the story of the campaigns. In the first Left 4 Dead, all four campaigns were completely separate from each other and started at a different point. In Left 4 Dead 2, however, all five campaigns are brilliantly tied together and flow smoothly from one into the other. This addition, unquestionably, pushes the sequel high above its predecessor.

Similarly to the previous game, the in-game plot involves you and three other survivors battling and hacking your way from Point A to Point B, ending in a safe zone, or being rescued. Again, this has become even more enjoyable due to the intertwined campaigns.

Gameplay

Left 4 Dead 2 - ScreenshotAlthough the gameplay from the original Left 4 Dead was highly praised, Left 4 Dead 2 took everything and made it bigger and better.

Perhaps the most noticeable change is the amount of weapons in the game. The original title simply had six firearms and two “grenades.” In Left 4 Dead 2, the total count reaches above thirty, with five times as many weapons. Similarly to the last game, the firearms are based on a two-tier system. The weaker and less powerful weapons include the pump shotgun and submachine gun from the original title, as well as the chrome shotgun and silenced submachine gun. The pump shotgun is essentially the same as it was in the first Left 4 Dead, as is the submachine gun. The chrome shotgun sprays its ammunition out tighter than the pump shotgun, and each shell deals more damage. The silenced submachine gun deals more damage at close-range than the standard submachine gun, but suffers from low-accuracy and annoyingly high kickback. With each gun’s pros and cons, it is clear that there is a much larger emphasis on preference than there was in the original. This is even more noticeable in the higher level of firearms. The game offers three assault rifles: the combat rifle, AK-47, and the M-16 assault rifle (also known as the assault rifle in the original). All three possess their own qualities and characteristics, such as varying levels of accuracy, three-shot burst, kickback, stopping power, damage, reload time, and amount of ammunition. Additionally, there are two other shotguns: the combat shotgun and the tactical shotgun. The combat shotgun has very low kickback and is very effective against special infected. The tactical shotgun, also known as the auto shotgun from the original, releases more bullets per shot. Also returning is the hunting rifle, which stands beside the new sniper rifle; both of which vary in power and reload time. Yet another firearm added is the grenade launcher. This completely new weapon deals an enormous amount of damage to an infected, and is great for taking out large groups. In addition to these weapons are the pistols, which include a standard handgun and the magnum, which deals out far more damage than the other handgun but cannot be dual-wielded. With the wide selection of firearms, Valve has brought in much more variety and replay value to the game.

There are also two new types of ammunition one can use with their weapons: explosive ammo and incendiary ammo. The explosive ammo will explode anything it touches while the incendiary ammo will ignite the infected that it is shot at. Additionally, throughout the game the survivors can obtain laser-sight upgrades, which greatly improve accuracy on all firearms.

The pipe bomb and Molotov cocktail return from Left 4 Dead, but a new inclusion in the series is the boomer bile, also known as the bile bomb. Throwing this onto an infected of any kind will instantly draw the common infected to them.

Now for one of the greatest improvements to the series: melee weapons. Left 4 Dead 2 introduces the cricket bat, crowbar, frying pan, electric guitar, axe, katana, machete, nightstick, and chainsaw as methods of one-hit kills to all common infected. These melee weapons are extremely powerful, and will never break. Only the chainsaw will eventually be replaced with a pistol, after running out of gas. Melee weapons are unbelievingly fun to use, and one will certainly use them nearly as much as the standard firearms.

As in the previous game, health packs and pills can be used to regain health. While the health packs can be used to regain eighty percent of lost health, one can choose to carry a defibrillator instead. These can revive a fallen survivor who has lost all of their health to the infected. When used, the newly-revived character will have half of their total health, fifty. Pills, which are used to temporarily restore some health to a survivor, are joined by the adrenaline shot. When used, the player runs faster, can heal and revive faster, move quickly through water, reloads faster, and gains health temporarily. Again, Valve has given us many more ways to enjoy Left 4 Dead 2.

Lastly, Valve has added three brand new special infected to the series, while revising the previous five. The Boomer, Tank, Smoker, and Hunter have all had their appearances modified and look more gruesome, while the Witch is the only one with any major changes. While the witch acts the same at night, during the daytime she is completely different. It is during this time when she is known as the “Wandering Witch,” due to her traveling slowly across the chapter. Due to the fact that she is standing, it is much harder to tell her apart from a common infected, but is easier to sneak past and kill. In addition to these five are the Jockey, Spitter, and Charger. The Jockey is a short, humped infected that will jump onto a survivor’s back and lead them into dangerous situations such as a Spitter’s acid, a bunch of common infected, or a Witch. The Spitter will shoot balls of stomach acid out of her large mouth which will expand into a large pool upon hitting the ground. She will also leave behind a smaller pool of acid after being killed. This acid is extremely dangerous and can kill a survivor quite quickly. Lastly, the Charger is a new special infected that closely resembles the Tank. With one massive arm, it can throw, charge, bash, beat, punch, and grab survivors. This makes it a huge threat, and should be taken out quickly with top priority.

Replayability

Left 4 Dead 2 has a total of twenty-three chapters that spread across five unique campaigns, as opposed to the previous game’s twenty chapters. The campaigns Dead Center, Dark Carnival, Swamp Fever, Hard Rain, and The Parish are all somewhat longer and more difficult than all the campaigns in the first game. Depending on the difficulty, completing all five campaigns can take six to eight hours, which is roughly two hours more than the original title. While this is still fairly short, the game makes up for it with the online multiplayer.

Left 4 Dead 2 - CoverThe campaign can be played online with three other players, and Versus and Survival return with the new Scavenge mode. Survival remains essentially the same as it was in the last game, while Versus allows one to take control of the three new special infected (in addition to the old four). This has been made even more thrilling and fun than its previous incarnation, and will certainly be one of the most played modes. The completely new Scavenge mode is a nod towards the finale in the game’s first campaign, Dead Center, where four players must collect sixteen cans of gasoline and fill a generator or car with them, all while avoid the four player-controlled infected. Whichever team wins the most rounds becomes the final, true victor. In addition to these is the Realism mode, which is extremely challenging. Weapons do much less damage, Witches kill in one hit, the blue outline surrounding the other survivors is gone, and it is harder to spot firearms. As in the last game, the online is one of the main focuses of Left 4 Dead 2, and everyone should at one point try it out, for it will provide a satisfying experience to all.

Final Recommendation

Left 4 Dead 2 is simply one of the greatest games of the decade. It improves on every single detail of the original, and everyone who loved the first will love this one even more. The effects of the boycott are evident, as this game has received four times as many pre-orders than the original, and has sold nearly as much as the original did over a year in only two months. And with promised downloadable content, it appears as if Left 4 Dead 2 will become better and better. Though a relatively new series, its fresh take on the zombie apocalypse and exciting gameplay will be adored by gamers for many years to come.

Ratings

Graphics – 9/10

Audio – 10/10

Story – 8/10

Gameplay – 10/10

Replayability – 10/10

Final Score – 9.4/10

System Requirements

Supported OS:

Microsoft Windows XP / Vista / Vista64

Processor:

Pentium 4 3.0GHz, Dual Core 2.0, or AMD64X2 (or higher)


Memory:

1GB for XP / 2GB for Vista

Disc Drive:

DVD-ROM Drive

Graphics:

128 MB, Shader model 2.0, ATI X800, NVidia 6600 or better

Hard Drive:

At least 7.5 GB of free space

Sound Card:

DirectX 9.0c compatible sound card

VN:F [1.9.17_1161]
Rating: 9.7/10 (7 votes cast)
VN:F [1.9.17_1161]
Rating: +6 (from 6 votes)

Left 4 Dead Review – Will you Survive??!!

Filed under: Left 4 Dead — Tags: , , , — Mike Cieply @ 16:06 December 20, 2009

“Valve’s latest title delivers a tremendously enjoyable experience”


Format:

Xbox 360 / PC

Style:

First-person shooter; Survival horror

Modes:

Single player; 4-player cooperative multiplayer; 4-vs-4 multiplayer

Pros:

Zombie killing has become fun again; One of the best multiplayer experiences to date; Fantastic visuals and audio; Entertaining cast of four unique survivors; Many different multiplayer modes; Almost endless amount of replay value; Satisfying gameplay

Cons:

Rather short campaign; Lack of a plot; Poor weapon selection; Single player experience is not enough to satisfy anyone

Introduction:

Have you ever longed for the perfect zombie game? Many of us have, and Valve has done the best job thus far. Left 4 Dead is the latest IP from the well-respected developer/publisher, and it is one of the greatest multiplayer experiences to date. The company has made zombie-killing a truly fun and thrilling process again with this outstanding shooter.

Left 4 Dead Xbox 360

Graphics/Audio:

Left 4 Dead doesn’t disappoint in the presentation value. With gorgeous scenery taking place all at night, one feels as if they really are in the game. In levels that have a larger emphasis on vegetation and foliage, the trees and other green plants look extremely life-like, even as you transition to an entirely different area, such as a factory. Left 4 Dead has so many environments that it is clear the developers spent time working on their graphics. If they had not done everything in their power, the game would look stretched and random. You often travel from one environment to a completely different one, which requires a great deal of graphical power and accent.

The four characters in the game are easy to distinguish, too. Valve picked four different designs that were easy to differentiate, which is greatly needed in a game such as this. With dozens of zombies rushing at you from all sides, it’s comforting to know where and who your teammates are. Although there are no cut-scenes in the game, the characters’ facial expressions and body movements are expertly performed. Just the fact that Valve spent the time to add in the minute details shows their extreme amounts of effort and care for the game. The weapons, additionally, look absolutely fantastic. I simply cannot stress the amount of detail in this game.

My only problem that I have with the graphics is when the survivors are in the safe room. Everything looks great; except for the writing on the wall. Yes, the humorous written notes and scratches on the wall provide the player with a little laughter in between levels, but they can be hard to see occasionally. And when you move closer to the wall to get a better glimpse, the words become even more pixilated and blurry, and it’s quite disappointing, due to the fact that sometimes I actually could not read some of the smaller-sized words and statements.

The voice acting in the game is what gives the characters life. Due to the absence of cut-scenes, all lines are spoken during combat. The voices for all four survivors are done completely perfectly, in a hilarious yet realistic manner. The script is absolutely brilliant, as the four characters’ lines and words all fit the situation nicely, and give the characters an unforgettable personality.

Story

The story in Left 4 Dead is by far the game’s weakest attribute. The opening cinema reveals that the game’s first campaign (there are four total) takes place approximately two weeks after the zombie outbreak. However, there is literally no explanation as to how or why everyone is turning into the undead, or how the survivors met each other, or, for that matter, how there are infinite piles of ammunition and weapons. Now, I realize that all this was done, for the most part, on purpose. The game’s focus is not at all on story or plot, but rather on gameplay. Although it really would have been great of Valve to do a little bit of explaining on their part.

Left 4 Dead’s four campaigns take place in completely different areas, and there is literally no transition between them. The survivors are rescued at the end of every campaign, only to find themselves in need of help once more, somewhere else. I understand this was intentional, but this just seems a little lazy on Valve’s part.

The actually story for all four campaigns consist of you getting your ass to each safe zone. Every campaign has five levels, with a safe house at the end of each level, excluding the fifth level in which you’re rescued. The four survivors must shoot and maul their way through hordes of zombies until they get to the end of their journey and are safe. It’s an incredibly weak plot, but it works for this type of game.

Gameplay

“Gameplay” is the most crucial part to any game. It’s what the developers set out to accomplish, and gameplay is what their end result was. It’s the controls, how you play the game, and all the features that are a part of it.

Left 4 Dead is, as you should know, a shooter. A first-person shooter, to be more precise. The objective of the game is to shoot your way through hundreds of zombies, and finding the right path to proceed down. You can accomplish this by using a total of six weapons. Unfortunately, the weapons used in the game are extremely generic guns with no outstanding features, and you will certainly be bored and disappointed by the selection. The game first offers you a shotgun, submachine gun, and a handgun. Yes, that really is it. The shotgun is great for blowing away bundles of zombies as they run towards you, or for picking up a quick straggler behind you. The submachine gun can be used for all situations and is an all-around strong gun. The handguns, you must know, have an unlimited amount of ammo. They never run out. In fact, if you ever find another one of them you can dual wield the pistols (also with unlimited ammunition). While this is quite convenient, it makes the game rather easy when you run out of ammunition for larger weapons, it does feel very cheap at some points in the game. There are also “upgraded” weapons that one will find towards the end of certain levels, or near the end of campaigns. These include the auto shotgun, assault rifle, and the hunting rifle. All three of these weapons are better than the previous two by tenfold. They take fewer shots to kill your enemies, reload faster, hold more ammo, and are perfect for fighting off the hordes. Most importantly, they are ridiculously fun to use and enjoyable to wield. Now, besides these weapons are the hand-tossed weapons. These include the pipe bomb, which draws zombies into it only to explode as they all pack in tight; and the Molotov cocktail, which will set the ground ablaze in a flame that deals heavy damage to enemies and teammates alike.

Left 4 Dead Screenshot

The game is available in four difficulties: Easy, Normal, Advanced, and Expert. As you travel from one difficulty to the next, you’ll notice a couple differences. First, the infected deal more and more damage to the survivors as the difficulty increases and the survivors will be more susceptible to friendly fire. It’s worth noting that across all four difficulty levels, the infected never have an increase in health.

As you receive more and more damage, your health bar will become less and less filled. As this happens, your character will become slower, and the display will even turn black and white. Additionally, the survivors will spew out the same few sayings multiple times, such as: “I ain’t gonna make it.” These become increasingly annoying as you struggle to find some health, but hopefully you will not be in this situation frequently.

To regain your lost health, one may use health packs or pills. Both items can be used to heal either yourself or your teammates. The health pack will give the recipient eighty health points, while the pills only temporarily boost your health. A couple minutes after using the bottle of pills, your health will be at the same level it was before they were used. When your health reaches zero, you will begin to bleed out. You have about a minute and a half (if no infected attack you) for your teammates to heal you until you permanently die. If one bleeds out more than three times they will go into spectator mode and watch the others play. They cannot rejoin until the other players reach the end of the level.



Besides the common infected, there are the “boss” infected, larger zombies. These are the Witch, Tank, Boomer, Hunter, and Smoker. The Witch will be found in dark areas in levels, and you will be notified of her presence by some eerie music that plays, and the Witch herself crying. If you startle a Witch (with your flashlight and shooting at/shooting near her) she will give out a scream, jump on top of you and start clawing away. Oh, and the infected horde will come. Try to avoid these at all times. The Tank is a massive zombie, teeming with muscles. This monster will charge at you fearlessly, and you’ll need a full arsenal and great teamwork to take him down. The Boomer is an outrageously fat infected. If you shoot it close enough it’ll vomit all over you, hazing your view for a minute. Also, when he explodes on you, the horde comes out. The Hunter is a dark, hooded infected that is extremely quick on its feet. It has the ability to leap from wall to wall, and can travel swiftly. If it manages to tackle you, the Hunter will claw at your face until a survivor kicks him off of you. Finally, the Smoker in a boss infected with a tongue that can reach to about fifty feet away. If it grabs you with it, the Hunter will start dragging you towards him, leaving you wide open. Teammates can help shoot the Hunter or the directly to set you free. All of the special infected require the help of all four teammates to be defeated.

Left 4 Dead Screenshot

Replayability

Left 4 Dead has four campaigns: No Mercy, Blood Harvest, Dead Air, and Death Toll. Each campaign has five levels to complete, and successfully finishing all four will take someone approximately four to six hours, depending on the difficulty and whom they are playing with. This may concern some gamers, due to the fact that this is a very short length, especially during modern times. Luckily, if you have online, this game can last you almost forever.

The game revolves around the multiplayer function. During the campaign, the team of four survivors (Zoey, Louis, Francis, and Bill) will always remain with you. You will always be able to find your teammates, too, due to the blue outline that surrounds them everywhere. The single player experience pales in comparison to the multiplayer’s. Playing with three AI bots simply doesn’t give you the thrill and excitement of playing with a full team. Additionally, campaigns are so quick and simple that it is easy and fulfilling to replay them many times.

Besides online multiplayer in the campaign, Valve offers the gamer even more options. Versus mode is an extremely addictive and fun multiplayer mode that pits four survivors against four boss-infected. Four players will take control of the four survivors from the campaign and battle their through a level, defeating common infected in the process. The other four players can take the form of a Hunter, Smoker, Tank, or Boomer. Playing as the infected brings an amazing twist to the gameplay, and is a truly awesome experience. All the four infected take a little bit of getting used to, but it’s nothing you won’t master quickly enough. Besides Versus, there is the free, downloadable Survival mode. This mode may remind some of Call of Duty: World at War’s Nazi Zombies feature. Up to four players can play. The survivors find themselves defending from an endless infected horde, and they will need to take cover wherever they can, and use a great deal of teamwork. This mode is a pleasing add-on that players will spend hours on. The online multiplayer will is an exceptionally entertaining function of the game, and I strongly recommend that everyone tries it out.

Final Recommendation

Left 4 Dead is the first game in what will surely be a hugely successful series. Having already sold almost three million units on the Xbox 360 alone, it is clear to how incredible the game really is. With fantastic visuals, stunning replay value, hilarious characters, and all-around addictiveness, this game earns its position as one of the greatest zombie games ever created, and one of the most enjoyable multiplayer games ever released. Left 4 Dead provides you with an amazing experience, one that I will certainly not forget any time soon.

Left 4 Dead Art

Ratings

Graphics – 9/10

Audio – 9/10

Story – 7/10

Gameplay – 10/10

Replayability – 10/10

Final Score – 9/10

System Requirements

Supported OS:

Microsoft Windows XP / Vista / Vista64

Processor:

Pentium 4 3.0GHz, Dual Core 2.0, or AMD64X2 (or higher)

Memory:

1GB for XP / 2GB for Vista

Disc Drive:

DVD-ROM Drive

Graphics:

128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better

Hard Drive:

At least 7.5 GB of free space

Sound Card:

DirectX 9.0c compatible sound card

VN:F [1.9.17_1161]
Rating: 10.0/10 (7 votes cast)
VN:F [1.9.17_1161]
Rating: +5 (from 5 votes)
« Newer Posts